Msdndesignguidelinesforclasslibrarydevelopers
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MSDN Design Guidelines for Class Library Developers
Class libraries are reusable sets of code that provide functionality for various scenarios. They are an essential part of the .NET ecosystem, as they enable developers to build applications faster and more reliably. However, designing a good class library requires following some best practices and conventions that ensure consistency, usability, and extensibility.
In this article, we will introduce some of the MSDN design guidelines for class library developers, which are based on the book Framework Design Guidelines: Conventions, Idioms, and Patterns for Reusable .NET Libraries, by Krzysztof Cwalina and Brad Abrams[^2^]. These guidelines cover topics such as naming, type design, member design, exception handling, and common design patterns. By following these guidelines, you can create class libraries that are easy to use, maintain, and evolve.
Naming Guidelines
Naming is one of the most important aspects of class library design, as it affects how developers discover, learn, and use your library. The MSDN naming guidelines provide rules and recommendations for naming assemblies, namespaces, types, members, and parameters. Some of the general principles are:
Use clear and descriptive names that convey the meaning and purpose of each element.
Use Pascal casing for type and member names, and camel casing for parameter names.
Use nouns or noun phrases for type names, verbs or verb phrases for method names, adjectives for property names, and events for event names.
Avoid using abbreviations, acronyms, or prefixes that are not widely understood or consistent with .NET conventions.
Avoid using names that conflict with existing .NET types or members.
Type Design Guidelines
Types are the building blocks of class libraries. They define the data structures, behaviors, and contracts that your library exposes. The MSDN type design guidelines provide rules and recommendations for choosing and implementing different kinds of types, such as classes, interfaces, structs, enums, delegates, exceptions, attributes, and nested types. Some of the general principles are:
Use classes to represent entities that have identity and state, and support inheritance and polymorphism.
Use interfaces to define contracts that can be implemented by multiple types, both reference types and value types.
Use structs to represent small and simple values that do not require inheritance or identity.
Use enums to define a small set of named constants that represent a choice or a flag.
Use delegates to define callbacks or event handlers that can be invoked by your library.
Use exceptions to signal and handle errors or failures that occur during runtime.
Use attributes to provide metadata or annotations for types or members.
Use nested types to group related types that are only used within a containing type.
Member Design Guidelines
Members are the elements that define the functionality of types. They include properties, methods, constructors,
fields,
events,
operators,
and parameters. The MSDN member design guidelines provide rules and recommendations for designing and using different kinds of members. Some of the general principles are:
Use properties to expose data or state of a type that can be read or written.
Use methods to expose operations or actions that a type can perform.
Use constructors to initialize instances of a type with valid state.
Use fields to store private data or state of a type.
Use events to notify other types about changes or occurrences in your type.
Use operators to overload arithmetic or logical operators for your type.
Use parameters to pass values or references to methods or constructors.
Designing for Extensibility
Extensibility is the ability of a class library to support new scenarios or functionality without requiring changes to the existing code. It is an important quality attribute that affects the maintainability and evolution of your library. The MSDN design guidelines for extensibility provide rules and recommendations for choosing and implementing different extensibility mechanisms,
such as subclassing,
using events,
virtual members,
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